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Is spacenoth alive? (once more)

 
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Idanwin



Joined: 22 Feb 2008
Posts: 41

PostPosted: Thu May 15, 2008 2:58 pm    Post subject: Is spacenoth alive? (once more) Reply with quote

I just want to know someone (except me) is still working on it.
There hasn't been posted a lot lately.
I'm also trying to let people on Wesnoth know that you can also play spacenoth with it. So I hope maybe more people will start working on it and playing too.
Please keep up the good work! I'm wanting to help.
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Kesnar



Joined: 05 Jan 2008
Posts: 11

PostPosted: Fri May 16, 2008 3:42 pm    Post subject: Reply with quote

Obviusly Spacenoth is dead Sad Crying or Very sad


Whyt not to revive it through Wesnoth forums???

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Idanwin



Joined: 22 Feb 2008
Posts: 41

PostPosted: Fri May 16, 2008 3:52 pm    Post subject: Reply with quote

I'm trying to (well, not that hard) but I really hope by making Spacenoth playable on 1.4.x more people will start playing (and working) on it.

Actually it isn't completely dead ... I'm still working on it! (still? well I'm starting to work on it)
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Sabata
Art Developer
Art Developer


Joined: 09 Dec 2006
Posts: 280

PostPosted: Sun May 18, 2008 2:02 pm    Post subject: Reply with quote

Idanwin wrote:
I'm trying to (well, not that hard) but I really hope by making Spacenoth playable on 1.4.x more people will start playing (and working) on it.

Actually it isn't completely dead ... I'm still working on it! (still? well I'm starting to work on it)


Hey, well the simple answer to your question would be "no one knows"

I am kinda feeling bad about leaving spacenoth, I am/was a art developer once but then got involved into some work and then school so yea...

Recently I have read your posts and it seems like real good deal, especially whit map editor and special button for space, it is real cool deal.
Version for 1.4 is also a big progress.

factions whit us seems to be defined, but they still have a pretty messed up story... as for art there is a word that there are many things whiteout code, maybe you want to solve it?
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spacemage



Joined: 19 Nov 2006
Posts: 107
Location: Somwhere pending between real world and fantasy

PostPosted: Sat May 31, 2008 4:58 pm    Post subject: Reply with quote

Well i'm kind off inert to, i'm working for school, on a book. I'm a full time trainer of korfball now. I do some batminton. O'm in youth work. So time for spacenoth. I think we need more new members to revive it because evry ald memver is kind of slacking off...

And yeah the story is a mess due to the unfiniished plot change so if i have time i'll jump right back on it.

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The_Pro



Joined: 17 Oct 2008
Posts: 5

PostPosted: Thu Nov 27, 2008 5:57 pm    Post subject: Reply with quote

You could post some of spaenoths demos or make one and post it in the Wesnoth forums. just make sure it has a lot of action to attract attention to it.
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Spaceman



Joined: 19 Oct 2007
Posts: 47
Location: A galexy called nothworld

PostPosted: Sun Dec 21, 2008 12:09 pm    Post subject: Reply with quote

I am. I'm just starting to work on it.
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spacemage



Joined: 19 Nov 2006
Posts: 107
Location: Somwhere pending between real world and fantasy

PostPosted: Tue Dec 23, 2008 11:31 am    Post subject: Reply with quote

If there are people willing to revive spacenoth evrything you need is here so help youreself.

I don't think you need to expect all to much from the other older members so.

I just look on the forum 1 time a month so well it's quit dead.

hf

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Spacemage A.K.A Diekil
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The_Pro



Joined: 17 Oct 2008
Posts: 5

PostPosted: Fri Jan 02, 2009 2:09 pm    Post subject: Reply with quote

I can help, but I am new at this and I can't get spacenoth to work on my computer. How do i fix it it keeps telling me "map with out a header."
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